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DfN2: Biomimicry

What can we learn from how nature solves problems?

Biomimicry goes beyond designing things that look like nature.

Nature has had billions of years to experiment with movement, materials, energy, structures, communication and adaptation. Organisms constantly solve constraints that designers and engineers face too: using limited resources, responding to changing environments, and creating systems that are resilient rather than wasteful.

The value of biomimicry is in translating those strategies into human applications.

A leaf isn’t only interesting because it looks beautiful. It’s also because of how its structure captures light and moves resources. A termite mound isn’t interesting because of its shape. It’s also because its structure enables passive temperature regulation. A forest isn’t simply a collection of trees: it’s a network of exchange, competition, cooperation and regeneration.

Biomimicry starts with observation, not imitation:

Observe → Identify → Abstract → Apply → Evaluate → Iterate

The goal isn't to copy nature. It's to understand the principles underneath it.

As we design for a world with tighter material, energy and ecological constraints, nature can offer an enormous library of strategies we've barely begun to explore.

Designing with nature means learning before building.


Here are a few resources if you're looking to learn about biomimicry:

AskNature: asknature.org

Probably the best starting point. It organizes biological strategies by function, making it useful when you have a design problem and want to see how nature solves something similar.

Biomimicry Toolbox: toolbox.biomimicry.org

A free, structured guide to the biomimicry process, including the Biomimicry Design Spiral: define, biologize, discover, abstract, emulate and evaluate.

Biomimicry 3.8: biomimicry.net

Good for going beyond introductory material into professional biomimicry practice and training. They also offer a Basics of Biomimicry certification.